Goldilocks lends itself to multiple
engineering aspects, and a few are listed below. The level
at which a teacher develops this within the classroom will,
obviously, depend on the age and ability of the students.
The student's f irst
task would identify the marker that will be used to design a
solution There are a few suggestions for this, or students
may list their own based on what they notice in the story.
The examples below are just samples of needs that the
children may identify.
How would the Bears know when someone was in
their house? Design an alarm system that would help them
with this.
How could Baby Bear's chair be made
stronger? Compare and contrast various illustrations and decide which shape it was. Identify whether it was a 3
legged stool or a 4 legged chair.
(Can carry out the 3
legged design activities to discuss stability issues).
How can Goldilocks escape safely from the
bear's house? Children will design a system that allows
her to leave the bedroom without being caught by the bears.
E.g. .
A slide or a trampoline.
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