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Goldilocks lends itself to multiple engineering aspects, and a few are listed below. The level at  which a teacher develops this within the classroom will, obviously, depend on the age and ability of  the students.

The student's first task would identify the marker that will be used to design a solution There are a  few suggestions for this, or students may list their own based on what they notice in the story.

The examples below are just samples of needs that the children may identify.

  • Goldilocks entering the house

  • The Bears chair

  • Goldilocks rushing from the house.

How would the Bears know when someone was in their house? Design an alarm system that  would help them with this.

How could Baby Bear's chair be made stronger? Compare and contrast various illustrations and  decide which shape it was. Identify whether it was a 3 legged stool or a 4 legged chair.
(Can carry out the 3 legged design activities to discuss stability issues).

How can Goldilocks escape safely from the bear's house? Children will design a system that  allows her to leave the bedroom without being caught by the bears. E.g. . A slide or a trampoline.

 

See example of developing markers for students to use The Three pigs and the Wolf.                           
  Prepared by  Bill Wolfson.  Copyright © 2005 All rights reserved
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